- ↑Anti-aliasing article on Wikipedia
- ↑Deferred shading - Wikipedia, the free encyclopedia - last accessed on 2016-6-14
- 'One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results anymore since interpolated subsamples would result in nonsensical position, normal, and tangent attributes.'
- ↑Supersampling
- ↑Multisample anti-aliasing
- ↑Diving into Aliasing - Beyond3D - last accessed on 2016-6-19
- ↑MFAA supported GPUs on GeForce.com - last accessed on 2016-4-29
- ↑Technology of MFAA on GeForce.com - last accessed on 2016-4-29
- ↑NVidia Anti-Aliasing Guide (updated) thread - Guru3D - last accessed on 2016-4-29
- ↑3DMark Draw Calls, Single Threaded Faster - Guru3D.com Forums
- ↑CSAA (Coverage Sampling Antialiasing) article - Nvidia.com - last accessed on 2016-4-29
- ↑Very few Anti Aliasing options - confirmed by NV represetative at Geforce Forums - last accessed on 2016-4-29
- ↑MSAA and QSAA thread - Overclockers - last accessed on 2016-4-29
- ↑ 13.013.1EQAA Modes for AMD 6900 Series Graphics Cards (PDF document) - last accessed on 2016-4-29
- ↑SGSSAA - Natural Opinions - last accessed on 2016-6-14
- ↑https://www.reddit.com/r/Battletechgame/comments/971m33/perfect_graphics_how_to_set_up_nvidia_sgssaa_in/
- ↑FXAA: Anti-Aliasing at Warp Speed - GeForce.com - last accessed on 2016-4-29
- ↑Fast Approximate Anti-Aliasing (FXAA) - Coding Horror - last accessed on 2016-4-29
- ↑HardOCP - NVIDIA's New FXAA Antialiasing Technology - last accessed on 2018-07-25
- ↑Tom's Hardware - AMD Radeon HD 7870 And 7850 Review: Pitcairn Gets Benchmarked - last accessed on 2018-07-25
- ↑SMAA: Enhanced Subpixel Morphological Antialiasing - last accessed on 2016-6-14
- ↑Conservative Morphological Anti-Aliasing (CMAA) - Intel.com - last accessed on 2016-4-29
- ↑Real-time Frame Rate Up-conversion for Video Games (SIGGRAPH 2010 Slides)
- ↑TXAA supported GPUs on GeForce.com - last accessed on 2016-4-29
- ↑ 24.024.1TXAA Technology on GeForce.com - last accessed on 2016-4-29
- ↑Update 9.9: Graphics Changes - World of Tanks - last accessed on 2016-4-29
- ↑HRAA Siggraph 2014 (PPT document) - last accessed on 2016-4-29
- ↑NVIDIA Turing Architecture In-Depth
- Elite Dangerous. Dangerous Discussion ED needs better Anti-aliasing. ED needs better Anti-aliasing. Thread starter PashPliskin; Start date Sep 3, 2017; 1; 2; Next.
- While I really like ED, There's 1 thing that really annoys me, The aliasing and pixel crawling. Could we please in a future update have the option of having TAA.temporal anti-aliasing. as the current AA method is just not good enough. I know we can simply run it at a higher resolution or downsample but then that costs a lot more performance than simply using a better AA method.
- Jul 08, 2017 Is Elite Dangerous on PlayStation the definitive console version? Its anti-aliasing solution is a closer match for PC's top setting - SMAA - while base PS4 and Pro's performance mode opt for.
Elite Dangerous General Discussions Topic Details. Apr 1, 2016 @ 12:15pm It is working the anti-aliasing? I see no difference between on or off,.
![Elite Dangerous Anti Aliasing Elite Dangerous Anti Aliasing](https://i.ytimg.com/vi/bP-HZmXeaio/maxresdefault.jpg)
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Windows 10 Anti Aliasing
It's the largest sandbox you can imagine. Running on the team's Cobra engine, Elite Dangerous simulates a galaxy's worth of exploration, trading and combat - with different results on PS4, PS4 Pro, and Xbox One. The native resolution is fixed at 1920x1080 on each, surprisingly, but visual settings differ between them. Meanwhile, PS4 Pro offers up two modes: one for performance (using the exact same graphics settings as a regular PS4, but pushing higher frame-rates), and another for quality - where upgrades in ambient occlusion, material quality, terrain, and anti-aliasing are evident.
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